Things to punish:
-Bruce's i10 punisher 143 is -15 on block
-i12's f24 is -12 on block. There is a mixup of f23 which is a high low, but its -13 on block.
-Bruce's infamous cheap/chip low, d4 is -16 on block.
-Bruce's FC df4, a low is -18 on block. Can be mixed up with FC df,d,df1 which is a mid, is +1 on block.
-Cd3, a low is -13 on block. Bitchy people will mix cd3 with cd2, a mid launcher which is -14 on block.
-uf3 is -12 on block
-df3+4,3,3,3,3 is -4,-4,-16,-16,-20 respectively
-d3, a low is -17 on block
-cd3+4,3+4 is -17 on block
-ss44 is -11,-15 respectively
-b434 is -5,-10,-20 respectively
-db214 is -12,-12,-16 respectively
-b121 is -12
-df12 is -10
-df31 is -32
-MTS 14 is -11
-MTS 3 is -12
-MTS 4, a low is -13
Things to duck:
-duck the 2nd hit of d34 which is a low high
-duck the f2 strings which is a high high/low
-duck the 4 in 124 which transitions into MTS
-duck the last hit of df121. But be aware that the full string is df1214, which is a mid mid high mid. So punish fast
-duck the 2nd hit of cd12 which is a mid high. But can be mixed with cd14, which is a -9 mid.
Things to sidestep:
-Cd3 can be ssled.
-Cd2 can be ssled
-d4 can be ssled
-iwr3 can be side walked
-b2 can be ssred
Generally, ss more while fighting bruce because bruce has crap tracking moves which are 3+4 and ff3(-3). Bruce's weak side is his right. So ssl more. Proven by JDCR while fighting EVADE.
Things to take note of:
-Instinctively, many people will do a f1+2 right after magic 4. So do crouch if you realise it's the opponent's habit.
-bf4 is launching mid at -10, but has push back.
-The infamous b2, which is a safe -8 mid, gives a free cd3 on hit, or a dash d34 oki option. And a full juggle on CH.
-If opponent does 3~f into haste mixup. Do interrupt them with a fast move. Notice if they generally do cd3 or cd2, its a free launcher for you if you are fast enough.
-df3 itself is a safe low. So parry it. If the opponent realises you will attack back upon blocking/hit. They may let the 1 out. Try baiting for the 1.
-A general bad habit I notice is that many players will d4/magic 4 after cd3.
-players may set up a ff2 punch parry after a fast recovery move on block.
-Bruce has db3+4, a good evasive low that gives a juggle on CH that is only -11 on block.
-Generally, MTS can be interrupted if the transition 4 is blocked.
-cd3+4 is + frame on block.