Saturday, June 19, 2010

Let's learn about bruce.

Yes, Bruce is a bitch. You know it and I know it. But lets break down on how to fight bruce.

Things to punish:
-Bruce's i10 punisher 143 is -15 on block
-i12's f24 is -12 on block. There is a mixup of f23 which is a high low, but its -13 on block.
-Bruce's infamous cheap/chip low, d4 is -16 on block.
-Bruce's FC df4, a low is -18 on block. Can be mixed up with FC df,d,df1 which is a mid, is +1 on block.
-Cd3, a low is -13 on block. Bitchy people will mix cd3 with cd2, a mid launcher which is -14 on block.
-uf3 is -12 on block
-df3+4,3,3,3,3 is -4,-4,-16,-16,-20 respectively
-d3, a low is -17 on block
-cd3+4,3+4 is -17 on block
-ss44 is -11,-15 respectively
-b434 is -5,-10,-20 respectively
-db214 is -12,-12,-16 respectively
-b121 is -12
-df12 is -10
-df31 is -32
-MTS 14 is -11
-MTS 3 is -12
-MTS 4, a low is -13

Things to duck:
-duck the 2nd hit of d34 which is a low high
-duck the f2 strings which is a high high/low
-duck the 4 in 124 which transitions into MTS
-duck the last hit of df121. But be aware that the full string is df1214, which is a mid mid high mid. So punish fast
-duck the 2nd hit of cd12 which is a mid high. But can be mixed with cd14, which is a -9 mid.

Things to sidestep:
-Cd3 can be ssled.
-Cd2 can be ssled
-d4 can be ssled
-iwr3 can be side walked
-b2 can be ssred

Generally, ss more while fighting bruce because bruce has crap tracking moves which are 3+4 and ff3(-3). Bruce's weak side is his right. So ssl more. Proven by JDCR while fighting EVADE.

Things to take note of:
-Instinctively, many people will do a f1+2 right after magic 4. So do crouch if you realise it's the opponent's habit.
-bf4 is launching mid at -10, but has push back.
-The infamous b2, which is a safe -8 mid, gives a free cd3 on hit, or a dash d34 oki option. And a full juggle on CH.
-If opponent does 3~f into haste mixup. Do interrupt them with a fast move. Notice if they generally do cd3 or cd2, its a free launcher for you if you are fast enough.
-df3 itself is a safe low. So parry it. If the opponent realises you will attack back upon blocking/hit. They may let the 1 out. Try baiting for the 1.
-A general bad habit I notice is that many players will d4/magic 4 after cd3.
-players may set up a ff2 punch parry after a fast recovery move on block.
-Bruce has db3+4, a good evasive low that gives a juggle on CH that is only -11 on block.
-Generally, MTS can be interrupted if the transition 4 is blocked.
-cd3+4 is + frame on block.

Friday, June 18, 2010

Wakeup kicks 101

FUFT

3 -12 and +5 on hit
4 -12 and +5 on hit
d4 -18 and -7 on hit

FDFT

3 is -17 and KD
4 is -14 and KD

FDFA

3 is -22
4 is -19

FTFA
4 is -14
3 is -13 and +4

Generally, all wake up 3s can be side walked left while wake up 4s can be side walked right.

Monday, June 14, 2010

How to fight Alisa

Alisa's gameplan is to whittle your health away with pokes and when you get annoyed and start to duck, she'll hit you with her better mid moves.

Alisa's weak side is her right so you might want to ssl more often
Her db3 is -11 only and swlable
Good alisa players will use b1 to mixup with db3 as it tracks right
11 is +1 on block and +9 on hit, always try to duck the second hit.
Alisa's homing move b3 is -12
Alisa's uf44 is -12
Alisa's d4 is -16 but there's a high followup as well.
Her f1+2 is -12
Her ff1+2 is a launcher that stuns you but is -16
Fc df1+2 is -11 and has a option to enter Destroy form
Her uf3 is -55 ^.^
Her uf32 is -12
If you do happen to get hit by uf32, hold d after getting hit by uf3 to reduce the damage of the incoming 2.
Uf3 can branch into FLY. However, you can side step to any direction to avoid her FLY mixups.
Her df14 is -9
Her df112 is m,h.h so duck the last hit but don't punish immediately because Saw moves consists of numerous hits so you might get hit while trying to punish.
F44 is high high
Her 233, a mid mid mid is -11. She has 234 which is a mid mid low for a mixup, but is launch punishable.
Her db22 is -10
Her b3+4 is -19~-20, while b3+4,3+4 is safe, but can be sidewalked to her back for back damage.
Her ws12 can be ducked on the 2nd hit, but do be aware of her ws123 which gives a juggle. So punish fast upon ducking.
Do be aware of her iwr2 which is +4 on block, but it is a high. However, alisa has a safe -9 mid iwr3+4,3+4 that tracks a little to both sides for a mixup.
Her b43 is safe, so ss the 2nd hit. However, if she transitions to DES mode, her 2nd hit tracks, but in return is unsafe.

Alisa's db3 options
-Db3 into ws4 can be ssred
-Db3 into another db3 Swl
-WS12 duck the 2nd hit
-db3 into FCdf1+2
-Heck, I believe some will even do uf44.

Alisa Destroy form (Chainsaw)
-All the moves from DES are extremely linear except for DES 1+2 which is homing
-DES d1 is -12
-DES 1 is safe -9
-DES 2 is a launcher and is -2 on block with slight high crush properties
-DES f1+2 is +3 on block but if they decide to do the second hit then it becomes launch punishable.
-DES 1+2 is the spinning homing move
-Her DES d2 gives pushback so your punishment might whiff.

THE BIBLE OF DOOM FOR ALISA!!!




How to punish Asuka's B3

List of moves for every character to punish b3

Lars-ff1+2
Alisa-ff1+2
Leo-ff2
Zafina-b1+2
Miguel-d1+2
Bob-cd1
Jin-f4
Kazuya-f3
Asuka-ff3
Lili-f4
Hwoarang-F3~4
Xiaoyu-ff3
Chreddy-iws3
Feng-f34
Lei-ff3
Lee-ff3
Paul-ff21
Law-ff3
Bryan-ff2
Marduk-b1
King-d3+4
AK-d3+4
Julia-ff3
Ganryu-f2
Nina-ff3
Anna-ff3
Yoshi-cd1
Bryan-Qcf1+2
Jack6-ff1+2,2
Kuma-db2
Roger-ff2
Wang-f1+2
Bruce-cd2
Baek-cd3
Raven-ff3
Dragunov-fff2
Steve-ff2
Heihachi-ff2